Big Bang!
BIG BANG!
You control a planet which could hook into other planets... Your mission? Destroy, all. "Destroy as much planets as possible to gain score. Don't forget to enjoy the view and relax..."
I made this game to test my math knowledge (specifically on Vectors and rotations) after I finished the GameDev.Tv's "Math for Games" course. I learned about how rotations *actually* work and figured out a relatively complex (for me) solution to make the planet attach and orbit around another planet properly while also preserving its velocity.
HOW TO PLAY
Use "Space" to hook into a planet, use "Space" again to launch yourself to the outer space!
CREDITS
This game was created under "Game A Week Challenge" (inspired from Rami Ismail's blog: https://www.gamasutra.com/blogs/RamiIsmail/20140226/211807/Game_A_Week_Getting_E...). The game was developed over the past week, on stream: https://www.twitch.tv/theskybrave.
Music: "Interstellar Main Theme by Hans Zimmer"
Models: "Stylized Planet-Pack Full by One Potato Kingdom" and "Low Poly Space Rocks by David Stenfors"
Space Skybox: https://wwwtyro.github.io/space-3d/
Yiğit Doruk - Game Designer & Developer
Fatih Görgüç - Graphical Design, UI
Status | Released |
Platforms | HTML5 |
Authors | SkyBrave, Gevizz |
Genre | Action |
Made with | Unity |
Tags | 3D, Arcade, Atmospheric, Endless, Fast-Paced, gameaweek, High Score, one-button, Singleplayer, Space |
Accessibility | One button |
Comments
Log in with itch.io to leave a comment.
Very cool concept!
Like the idea, definitely love the Interstellar soundtrack, but for me it's really hard to get any sense of direction. It feels like randomly hooking to planets and randomly letting go, hoping to hit some planets.