Agent In Depth [LD48 Edition]
AGENT IN DEPTH
You are a combat specialist who works in an underground science company. When you were in Hawaii for your holiday, you receive a message from your scientist friends. Bad news! Your friends have been trapped in one of the levels of the underground facility and the turrets that once meant to protect the facility become hostile to everyone. You need to get back from your sweet holiday by your special jet and save the science team! To save them, you need to go deeper in the underground facility and clear the levels from hostile turrets by reflecting their bullets with your sword.
HOW TO PLAY
WASD or Arrow Keys: Move
Space or Up Arrow Key: Jump
Mouse: Aim
Left Mouse Button: Swing Sword
CREDITS
Yigit Doruk - Game & Level Designer, Developer, Project Manager
Fatih Gorguc - Animation, Graphical Design
Semih Sevimli - Developer
Mustafa Ahmet Ozdemir - Developer
Martín Bâtard - Composer, Sound Design
Ömer Faruk Kalkınç - Social Support
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 4.0 out of 5 stars (3 total ratings) |
Authors | SkyBrave, SemiHuller, Gevizz |
Genre | Action, Platformer |
Made with | Unity |
Tags | 2D, Bullet Hell, Ludum Dare 48, Pixel Art, Sci-fi, Singleplayer, Story Rich, Synthwave |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Ludum Dare |
Download
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Comments
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great game and it looks polished
Hey, glad you liked it! Agent in Depth will release in Steam soon! To not miss when it launches, you can add to your wishlist: https://store.steampowered.com/app/2096080/Agent_in_Depth/
Hey! Fantastic game! This game is one of the rare cases where i think a glow effect was used well. Usually games overdo it, but you guys did a great job. I managed to finish the game in roughly 11 minutes so its a nice amount of content. Here's some places where i think you can improve the game :
That's about it for now. There are other small tweaks like adding abilties, items, currency, reducing the elevator travel time. But those aren't super important. Great game, look forward to seeing more :D
good concept, but the deflect mechanic is about as consistent as a random number generator, sometimes it does reflect, other times it doesnt, and sometimes it just doesnt swing at all, some turrets fire again after they are destroyed. got stuck on third to last level due to this inconsistency, so may wanna fix that
To be honest I just think you are bad, played through all levels with no reflect issues. Some turrets indeed shoot after dead tho.
no its not me being bad because i was timing it the same way every time. i always swung right when it should deflect